Wasteland 3's Small Arms weapon upgrade path for shotguns is fairly logical for the most part. Required Small Arms Perks: Clear Cover, Devastation Jackhammer You know that a gun is a little too powerful when it, with no mods, is better than a fully modded, capstone unique gun in almost every single way. If you're really worried about how robots resist incendiary damage, you can also throw in the Mechanics Skill, but you generally don't need it. Other potential substitutes include using the Titanium-Cobalt Barrel (+8 damage per shot) if you can't purchase the Shortened Barrel from HOGS at the Denver Ruins. You can also create versions and builds that revolve around explosive damage, but then you lose the synergy with flamethrowers. Throw in the Quickfire Mag and you can squeeze off at least two attacks per turn, assuming that you don't move and have at least 12 AP. This leads to approximately 1400 base damage per attack, which is more than enough to tear through anything, regardless of if it's machine, man, or monster. However, this is more than compensated for by the 70% damage buff from the aforementioned character build. Converting the Minigun to do incendiary damage then applies a 10% loss of damage per shot. The idea behind this weapon configuration is to use the Shortened Barrel mod (+20 damage per shot) to get an extra 360 damage per attack. The Minigun is a fairly good weapon on its own, capable of throwing out bullets like it's going out of style, but it gets even better when it's modified specifically for a Ranger who specializes in incendiary damage. Required Weapon Mods: Incendiary Linkage, Shortened Barrel, Quickfire Mag This is where reference guides (such as this one) can come in handy. Unfortunately, you can't reliably get more than one copy of each endgame weapon, and weapon attachments can't be removed, so it's rather important to have an idea of what you want to do with said weapons. Fortunately, this means that acquiring many of the best endgame viable weapons is a rather straightforward matter. Thus there is some merit to just rushing through the quests involving the Patriarch's sons and then mopping up the side quests. You generally need to meet Angela Deth in person for the first time to unlock these weapons at Ranger HQ's armory, or a vehicle chassis capable of withstanding level 3 radiation. Naturally, all of the good weapons in Wasteland 3 are progress locked. There's also certain unique weapons that, while good on their own, belong in their own ranking tier when a character is built around the weapon's unique properties. Things get slightly more complicated when you factor in weapon attachments, which can often drastically affect how a weapon performs. After all, having a highly optimized character build does nothing if the weapon that you're using is hitting for 10 damage per hit at the end of the game, and having a gun that outputs hundreds of points of damage per shot doesn't particularly help if it takes an entire turn to shoot. The other half of the story is the gear that you bring into battle. There's much that can be said about how to build your Ranger team in Wasteland 3, but as we all know, character builds are just half the story.
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